EXHIBITION/ PUBLICATION/ AWARDS
Finalist Non-Architecture Award for Unbuilt Project ( Aspatial)
Publication - https://www.nonarchitecture.eu/2022/01/20/the-city-of-thaumaturgy
Beautiful Grotesque Exhibition, Art Collide, Online
KEYWORDS
Surrealism, Digital Architecture, Memory, Imagination, Organic Forms, Subconscious, Architectural Speculation, Visual Vernacular,Physical Memory, 3D Modeling.
The City of Thaumaturgy is a digital exploration of architectural imagination, where the boundaries between reality and the surreal dissolve, allowing for a profound engagement with the subconscious and the dream-like. Inspired by Max Ernst's The Fascinating Cypress, this project transcends traditional architectural norms, creating a space where fantasy, memory, and speculation converge. At its core, The City of Thaumaturgy transforms 2D patterns into complex 3D forms, using advanced digital sculpting and mesh manipulation techniques to craft an environment that feels simultaneously organic and otherworldly. The architectural forms within this city are not static; they are conceived as living, breathing entities, capable of interacting with their environment and the viewer in ways that challenge conventional perceptions of space and time.
This digital city is a machine of imagination—a place where dreams and thoughts are stored and can be unlocked only by those who truly connect with it. It is a physical memory, a repository of stories and experiences waiting to be discovered and reinterpreted by each visitor. The use of realistic simulations within the project adds another layer of complexity, allowing the city to respond to hypothetical environmental conditions, further blurring the line between the real and the imagined. The City invites viewers to lose themselves in its labyrinthine structures, to explore its hidden corners and to engage with it as more than just a visual experience. It is a space that evolves with the viewer’s perspective, creating a symbiotic relationship between the digital architecture and the human imagination.
Through this project, I seek to question the role of architecture in the digital age—not as a solution to a problem, but as a question posed to the viewer. How can we create spaces that are not only functional but also deeply expressive, spaces that serve as vessels for our collective dreams and fears? The City of Thaumaturgy is my answer to this question, a digital landscape where nothing is as it seems, yet everything feels achingly familiar.
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